**Responsibilities**:- Create assets for game /animation projects, work with the Lead Artists, Concepts artist, Designers, Riggers and Animators to balance
**Production works**:- Coordinate internal resources and third parties/vendors/clients for the flawless executionof projects.- Work with resource management on
**Responsibilities**:- Digest documents, briefs or feedback. Organize them properly so it is easily reachable.- Be organized, with strong attention to detail
**Responsibilities**:- Able to design and implement lighting and compositing of character, environment, and visual effects that meet project requirement- Work
**Responsibilities**:- Able to create cutting-edge special effects, including particle effects, dynamic simulations, and shader effects, for team lead /
**Responsibilities**:- Able to design and create cutting-edge special effects, including particle effects, dynamic simulations and shader effects that meet
**Responsibilities**:- Designing, developing, testing, and maintaining our studio's proprietary ERP (Enterprise Resource Planning) and DCC (maya, Houdini,
**Job responsibilities**:- Work with the Art Director to design a wide variety of building and character assets- Sketch, color and present Concept Art from
**Responsibilities**:- Drive the completion of project goals and facilitate communication, organization, and accountability across all departments- Anticipate
**Responsibilities**:- Able to do lighting and compositing shots with character, environment, and visual effects for team lead/ supervisor's approval on a
**Responsibilities**:- Create characters, sets, props, and vehicles based on concept and designs.- Create 3D models as required by superior within a timely
Description**Responsibilities**:- Keep up-to-date with contemporary effects techniques and research new effects technologies and solutions- Cooperate closely
Knowledge of video making and editing skill is a strong advantage - Working with in-house writer and clients to create multimedia design or develop digital ads
**The Company**:- Our client is a games development studio founded in 2008 - Malaysia. They are a tech focused studio with both internal IP(s) and external
Cutting-edge visual content, it's the name of our game Our well-rounded understanding of the video game and animation industry makes us a specialist in what we
The Company: Our client is a games development studio founded in 2008 - Malaysia. They are a tech focused studio with both internal IP(s) and external
The Company: Our client is a games development studio founded in 2008 - Malaysia. They are a tech focused studio with both internal IP(s) and external
The Company: Our client is a games development studio founded in 2008 - Malaysia. They are a tech focused studio with both internal IP(s) and external
The Company: Our client is a games development studio founded in 2008 - Malaysia. They are a tech focused studio with both internal IP(s) and external
**The Company**:Our client is a games development studio founded in 2008 - Malaysia. They are a tech focused studio with both internal IP(s) and external