**Responsibilities**:- Able to design and create cutting-edge special effects, including particle effects, dynamic simulations and shader effects that meet
**Responsibilities**:- Designing, developing, testing, and maintaining our studio's proprietary ERP (Enterprise Resource Planning) and DCC (maya, Houdini,
**Responsibilities**:- Able to create cutting-edge special effects, including particle effects, dynamic simulations, and shader effects, for team lead /
**Responsibilities**:- Able to create high quality animations on creatures, animals, and objects for team lead/ supervisor's approval on a daily's basis- Able
**Job responsibilities**:- Work with the Art Director to design a wide variety of building and character assets- Sketch, color and present Concept Art from
**Responsibilities**:- Good understanding of movement and body mechanics- Able to create 3D rigs for different types of objects, animals and characters.- Able
**Responsibilities**:- Create assets for game /animation projects, work with the Lead Artists, Concepts artist, Designers, Riggers and Animators to balance
**Responsibilities**:- Able to create 3D rigs for different types of characters, animals, vehicles, and props for team lead / supervisor's approval on a
**Production works**:- Coordinate internal resources and third parties/vendors/clients for the flawless executionof projects.- Work with resource management on
**Responsibilities**:- Digest documents, briefs or feedback. Organize them properly so it is easily reachable.- Be organized, with strong attention to detail
**Responsibilities**:- Drive the completion of project goals and facilitate communication, organization, and accountability across all departments- Anticipate
**Responsibilities**:- Able to design and implement lighting and compositing of character, environment, and visual effects that meet project requirement- Work
**Responsibilities**:- Able to create and deliver high quality animations on characters, creatures, animals, and objects that best expresses the story in
Main responsibilities of a 3D Generalist I is to create computer graphic assets, 3D props, character and environment, completing work as required by CG
**Responsibilities**:- Able to do lighting and compositing shots with character, environment, and visual effects for team lead/ supervisor's approval on a
**Responsibilities**:- Create characters, sets, props, and vehicles based on concept and designs.- Create 3D models as required by superior within a timely
Description**Responsibilities**:- Keep up-to-date with contemporary effects techniques and research new effects technologies and solutions- Cooperate closely
**Responsibilities**:- Able to create and troubleshoot 3D rigs for different types of characters, animals, vehicles, and props- Able to create facial target
The artists will be responsible to create and adjust principal lighting, color-pallets for all scenes and in various 3D environments with strong compositing
Job Responsibility Develop, test, and deploy software solutions in accordance with project requirements. Collaborate with project managers, designers, and