As a Game Artist, you will be responsible for creating captivating concept art, characters, environments, and game assets that bring our games to life.
As a 2D Artist, your creative talents will be at the heart of our game development process, shaping the visual elements that define our games' unique identity.
As a Graphic Artist, you will be at the forefront of creating visually appealing and impactful designs for our projects. Using your artistic talent and
Milk Tree Animation studio is a 3D studio with strong emphasis on 3D character animation. Our group of talents possessing over 12 years of experience in
Milky Tree Animation studio is a 3D studio with strong emphasis on 3D character animation. Our group of talents possessing over 12 years of experience in
The lighting artist takes on all lighting tasks on shots. He/She is responsible for adjusting shots, splitting files and delivering render files in line with
**JOB DESCRIPTION**: ENVIRONMENT ARTIST With multiple awards to our name, Larian Studios has proven that we're dedicated to delivering high-quality
**Job responsibilities**: - Work with the Art Director to design a wide variety of building and character assets - Sketch, color and present Concept Art from
**Responsibilities**: - Able to design and implement lighting and compositing of character, environment, and visual effects that meet project requirement -
**Responsibilities**: - Able to create cutting-edge special effects, including particle effects, dynamic simulations, and shader effects, for team lead /
**Responsibilities**: - Able to design and create cutting-edge special effects, including particle effects, dynamic simulations and shader effects that meet
**Responsibilities**: - Able to do lighting and compositing shots with character, environment, and visual effects for team lead/ supervisor's approval on a
Description **Responsibilities**: - Keep up-to-date with contemporary effects techniques and research new effects technologies and solutions - Cooperate
The artists will be responsible to create and adjust principal lighting, color-pallets for all scenes and in various 3D environments with strong compositing
Main responsibilities of a 3D Generalist I is to create computer graphic assets, 3D props, character and environment, completing work as required by CG
**Responsibilities**: - Create assets for game /animation projects, work with the Lead Artists, Concepts artist, Designers, Riggers and Animators to balance
**Responsibilities**: - Designing, developing, testing, and maintaining our studio's proprietary ERP (Enterprise Resource Planning) and DCC (maya, Houdini,
**Responsibilities**: - Able to create and deliver high quality animations on characters, creatures, animals, and objects that best expresses the story in
**Responsibilities**: - Digest documents, briefs or feedback. Organize them properly so it is easily reachable. - Be organized, with strong attention to detail
**Responsibilities**: - Able to create and troubleshoot 3D rigs for different types of characters, animals, vehicles, and props - Able to create facial target