The Company: Our client is a games development studio founded in 2008 - Malaysia.They are a tech focused studio with both internal IP(s) and external
**The Company**:Our client is a games development studio founded in 2008 - Malaysia. They are a tech focused studio with both internal IP(s) and external
**The Company**:- Our client is a games development studio founded in 2008 - Malaysia. They are a tech focused studio with both internal IP(s) and external
**The Company**:Our client is a games development studio founded in 2008 - Malaysia. They are a tech focused studio with both internal IP(s) and external
**The Company**:Our client is a games development studio founded in 2008 - Malaysia. They are a tech focused studio with both internal IP(s) and external
The Video and Motion Graphics Artist uses visual design or video to communicate and idea concept or story. They are incredibly creative, but should be
**Responsibilities**:- Able to design and implement lighting and compositing of character, environment, and visual effects that meet project requirement- Work
**Responsibilities**:- Able to create cutting-edge special effects, including particle effects, dynamic simulations, and shader effects, for team lead /
**Responsibilities**:- Able to design and create cutting-edge special effects, including particle effects, dynamic simulations and shader effects that meet
**Job responsibilities**:- Work with the Art Director to design a wide variety of building and character assets- Sketch, color and present Concept Art from
**Responsibilities**:- Able to do lighting and compositing shots with character, environment, and visual effects for team lead/ supervisor's approval on a
The artists will be responsible to create and adjust principal lighting, color-pallets for all scenes and in various 3D environments with strong compositing
Description**Responsibilities**:- Keep up-to-date with contemporary effects techniques and research new effects technologies and solutions- Cooperate closely
Main responsibilities of a 3D Generalist I is to create computer graphic assets, 3D props, character and environment, completing work as required by CG
**Responsibilities**:- Able to create and deliver high quality animations on characters, creatures, animals, and objects that best expresses the story in
**Responsibilities**:- Create assets for game /animation projects, work with the Lead Artists, Concepts artist, Designers, Riggers and Animators to balance
**Responsibilities**:- Able to create and troubleshoot 3D rigs for different types of characters, animals, vehicles, and props- Able to create facial target
**Responsibilities**:- Digest documents, briefs or feedback. Organize them properly so it is easily reachable.- Be organized, with strong attention to detail
**Responsibilities**:- Designing, developing, testing, and maintaining our studio's proprietary ERP (Enterprise Resource Planning) and DCC (maya, Houdini,
**The Company**:- Our client is a games development studio founded in 2008 - Malaysia. They are a tech focused studio with both internal IP(s) and external